Victor's Devblog

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Segmentation Fault

No work this week, spent it packing and moving. I even forgot to write the newsletter because of it...

Ok I'm somewhat lying: I replaced my chunk system by the use of double for entity positions instead of floats in hope to help with percormance spikes (when world had to be shifted) abd simpmify most code. The tricky part is that some systems (collision, rendering) must work with floats for performance reason, so they had to be adapted to work in relative positioning instead (pick an entity like the player, and compute positions of other entities relatively to it and in floats).

No image worth showing, and either way I couldn't since I wrote this from my phone. Now back to work, newsletters should still exist but will be thinner.