Victor's Devblog

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Yard Work

You thought I would stop the newsletter, didn't you? Well, it may be super light in the few upcoming weeks as I have a lot of work to do in my new place, but here is a few things I did:

Kanboard

I installed Kanboard on my server to help me track tasks. Especially useful since I won't be working on the project 24/7 anymore and will easily lose track of where I'm at.

Bug Fixing

- Reduced collision bounciness; although it's still not perfect and I have to investigate what is going on, maybe this is a friction issue too.
- Fixed distance display. It was still partially responding to chunk changes despite chunks not being used for entity positioning anymore. Now chunks should only be used for generation.
- Removed unused texture references to make game's zip lighter.

Minor Features

- Added a toggle for ImGui windows, so testers can tweak the physics too and have some fun.
- Implemented smooth steering: instead of player controlling the car's steering directly, the car now takes time to steer to player's desired angle ; it may sound counter intuitive but this will make the game more accessible (for keyboard players, or for those that don't steer smoothly with a controller... #beta-testing)

No time for images and recording, my apologies.